The way this is usually solved in Meteor is by using two publications. If your game state is represented by a single document you may have problem implementing this easily, so for the sake of an example I will temporarily assume that you have a Participants
collection in which you're storing the corresponding data.
So anyway, you should have one subscription with data available to all the players, e.g.
Meteor.publish('players', function (gameId) {
return Participants.find({ gameId: gameId }, { fields: {
// exclude the "character" field from the result
character: 0
}});
});
and another subscription for private player data:
Meteor.publish('myPrivateData', function (gameId) {
// NOTE: not excluding anything, because we are only
// publishing a single document here, whose owner
// is the current user ...
return Participants.find({
userId: this.userId,
gameId: gameId,
});
});
Now, on the client side, the only thing you need to do is subscribe to both datasets, so:
Meteor.subscribe('players', myGameId);
Meteor.subscribe('myPrivateData', myGameId);
Meteor will be clever enough to merge the incoming data into a single Participants
collection, in which other players' documents will not contain the character
field.
EDIT
If your fields visibility is going to change dynamically I suggest the following approach:
- put all the restricted properties in a separated collection that tracks exactly who can view which field
- on client side use
observe
to integrate that collection into your local player representation for easier access to the data
Data model
For example, the collection may look like this:
PlayerProperties = new Mongo.Collection('playerProperties');
/* schema:
userId : String
gameId : String
key : String
value : *
whoCanSee : [String]
*/
Publishing data
First you will need to expose own properties to each player
Meteor.publish('myProperties', function (gameId) {
return PlayerProperties.find({
userId: this.userId,
gameId: gameId
});
});
then the other players properties:
Meteor.publish('otherPlayersProperties', function (gameId) {
if (!this.userId) return [];
return PlayerProperties.find({
gameId: gameId,
whoCanSee: this.userId,
});
});
Now the only thing you need to do during the game is to make sure you add corresponding userId
to the whoCanSee
array as soon as the user gets ability to see that property.
Improvements
In order to keep your data in order I suggest having a client-side-only collection, e.g. IntegratedPlayerData
, which you can use to arrange the player properties into some manageable structure:
var IntegratedPlayerData = new Mongo.Collection(null);
var cache = {};
PlayerProperties.find().observe({
added: function (doc) {
IntegratedPlayerData.upsert({ _id : doc.userId }, {
$set: _.object([ doc.key ], [ doc.value ])
});
},
changed: function (doc) {
IntegratedPlayerData.update({ _id : doc.userId }, {
$set: _.object([ doc.key ], [ doc.value ])
});
},
removed: function (doc) {
IntegratedPlayerData.update({ _id : doc.userId }, {
$unset: _.object([ doc.key ], [ true ])
});
}
});
This data "integration" is only a draft and can be refined in many different ways. It could potentially be done on server-side with a custom publish method.
character
field not being sent to the client for any of the objects in the array? – challett_id
s however). – Michel Floyd