I am trying to add my own custom draw() function to the SpriteBatch class in libGDX, but the SpriteBatch class is compiled in a jar file.
I had attempted to make my own class that extends the SpriteBatch class, but I need to access the private variables that can only be accessed in the class itself...
I would assume that I need to download the libGDX source, modify what I need to, and recompile, but i'm having a bit of trouble following this tutorial and this question, in addition to installing Ant on my mac following this method (Mac early-2011).
How should I go about modifying and applying new source code?