Could you provide more details about your problem? How do you link Bullet libraries to your project?
There are two ways to correctly use Bullet in your project.
Include Bullet source directly in your project and compile it as a part of your code. This way no linking is needed and there are no separate Bullet libraries.
Generate Bullet solution. Build it to obtain .lib files. Copy .libfiles to your project lib directory, copy Bullet headers to your include directory. List Bullet libraries as Additional Dependencies in Configuration Properties -> Linker -> Input. Make sure that your include directory is specified in VC++ Directories -> Include Directories and lib directory is mentioned in VC++ Directories -> Library Directories. Remember not to write full paths. Instead use relative paths from your project directory. You don't have to use anything like ($SolutionDir).
Example paths:
Properties -> Linker -> Input -> Additional Dependencies : BulletCollision.lib
BulletDynamics.lib
BulletSoftBody.lib
LinearMath.lib
VC++ Directories -> Include Directories : include
VC++ Directories -> Library Directories : lib
Personally I prefer the second way provided you don't change anything in Bullet code.