I am trying to render a Sprite onto my phone screen. My world has a size of 100x100 units and I would like to split it into 10 equal rectangles (10 x 100 units each).
Each of them will be viewed as full screen and I want the camera to be able to scroll from one to another according to the character movement (as the character in the game reaches the halfway width of the rectangle).
The problem is that the camera zooms in too much to the Sprite area and the Sprite rendered doesn't respect the aspect ratio of the PNG file.
Should I use a shape render object such as a rectangle which would be the same size as the phone screen and fill the rectangle with parts of the Sprite, then somehow scale this shape render rectangle in order to preserve the aspect ratio of the PNG file?
Please advise me as to what is best?