How do I find vertices positions of a mesh after I used .fromGeometry();
code? I created a buffergeometry from a geomtery that I used for a mesh. Here is an example.
var geom = new THREE.BoxGeometry(1,1,1);
var buffgeom = new THREE.BufferGeometry();
buffgeom.fromGeometry(geom);
var mat = new THREE.MeshBasicMaterial({ color: 0x0000ff });
var cube = new THREE.Mesh(buffgeom, mat);
geometryvertices.vertices = buffgeom.vertices;
The geometryvertices.vertices = buffgeom.vertices;
code doesn't work for buffgeom
. How do I find vertices positions of buffgeom
? Can somebody please help?
After that I want to push the vertices of a geometry into THREE.Vector3
. This is how it worked with a geometry.
geom.vertices.push(Vector3);
And it doesn't work with a buffergeometry.