I have currently 2 buttons, Audi TT RS and Audi R8 when the user clicks on button TT RS it plays a mp3, when user clicks on button R8 it opens a different mp3 file.
This works, however... if the user clicks on one of them, and then clicks on the other. both mp3 files will open and it will sound terrible.
those are my functions :
async void Audir8_Click(object sender, RoutedEventArgs e)
{
MediaElement mediaplayer = new MediaElement();
if (mediaplayer.CurrentState == MediaElementState.Playing)
{
mediaplayer.Stop();
}
// get folder app is installed to
var installFolder = Windows.ApplicationModel.Package.Current.InstalledLocation;
// get folders mp3 files are installed to.
var resourcesFolder = await installFolder.GetFolderAsync("Resources");
var mp3FilesFolder = await resourcesFolder.GetFolderAsync("mp3Files");
// open the mp3 file async
var audioFile = await mp3FilesFolder.GetFileAsync("audir8.mp3");
// var stream = await audioFile.OpenAsync(Windows.Storage.FileAccessMode.Read);
using (var stream = await audioFile.OpenAsync(Windows.Storage.FileAccessMode.Read))
{
// play dat funky music
// MediaElement mediaplayer = new MediaElement();
mediaplayer.SetSource(stream, audioFile.ContentType);
var tcs = new TaskCompletionSource<bool>();
mediaplayer.CurrentStateChanged += (_, __) =>
{
if (mediaplayer.CurrentState != MediaElementState.Opening &&
mediaplayer.CurrentState != MediaElementState.Playing &&
mediaplayer.CurrentState != MediaElementState.Buffering)
// mediaplayer.CurrentState != MediaElementState.AcquiringLicense)
{
// Any other state should mean we're done playing
tcs.TrySetResult(true);
}
};
mediaplayer.Play();
await tcs.Task; // Asynchronously wait for media to finish
}
}
and the other one, actually the same..
async void Audittrs_Click(object sender, RoutedEventArgs e)
{
MediaElement mediaplayer = new MediaElement();
if (mediaplayer.CurrentState == MediaElementState.Playing)
{
mediaplayer.Stop();
}
// get folder app is installed to
var installFolder = Windows.ApplicationModel.Package.Current.InstalledLocation;
// get folders mp3 files are installed to.
var resourcesFolder = await installFolder.GetFolderAsync("Resources");
var mp3FilesFolder = await resourcesFolder.GetFolderAsync("mp3Files");
// open the mp3 file async
var audioFile = await mp3FilesFolder.GetFileAsync("ttrs.mp3");
// var stream = await audioFile.OpenAsync(Windows.Storage.FileAccessMode.Read);
using (var stream = await audioFile.OpenAsync(Windows.Storage.FileAccessMode.Read))
{
// play dat funky music
// MediaElement mediaplayer = new MediaElement();
mediaplayer.SetSource(stream, audioFile.ContentType);
var tcs = new TaskCompletionSource<bool>();
mediaplayer.CurrentStateChanged += (_, __) =>
{
if (mediaplayer.CurrentState != MediaElementState.Opening &&
mediaplayer.CurrentState != MediaElementState.Playing &&
mediaplayer.CurrentState != MediaElementState.Buffering)
// mediaplayer.CurrentState != MediaElementState.AcquiringLicense)
{
// Any other state should mean we're done playing
tcs.TrySetResult(true);
}
};
mediaplayer.Play();
await tcs.Task; // Asynchronously wait for media to finish
}
}
I thought this should not happen since I am using
MediaElement mediaplayer = new MediaElement();
if (mediaplayer.CurrentState == MediaElementState.Playing)
{
mediaplayer.Stop();
}