I've written an Ionic app, where nine images are positioned inside a DIV. Here's the relevant snippet from my CSS file:
.mydiv {
position: relative;
overflow: hidden;
}
.mydiv > img {
position: absolute;
box-shadow: 6px 6px 8px #aaaaaa;
}
I'm using $ionicGesture.on('drag', function(e) {}) to move these images around, following the move of my finger. That's the relevant part from my controller.js:
jQuery('.mydiv > img').each(function(i, myImg) {
jQuery(myImg).css('left', initLeft + e.gesture.touches[0].pageX - initX);
jQuery(myImg).css('top', initTop + e.gesture.touches[0].pageY - initY);
}
So, basically, every time the drag event occurs, I move the images by changing their 'left' and 'top' attribute.
The problem is though, that this solutions works wonderfully in a browser, but is horribly lagging as an Ionic app on my iPhone 5. When I put the contents of the Ionic 'www' folder on a web server and access the web app with my iPhone's web browser, the movement is extremely smooth. So, obviously, it's not a performance issue, but Ionic is doing something that makes the app stuttering. Using the Chrome profiler on my Mac, I learned nearly all of the time is used by internal Ionic functions and not by my client code. This seems to be another hint, that this is some kind of Ionic problem.
Why is my app, that runs perfectly smooth in my mobile browser on the same device gets jerky as hell when packed as an Ionic app?
Additional information:
Those images I drag along are scaled with jQuery(myImg).width(). I now replaced them with pre-scaled image files and got rid of the box-shadow style. Now the lagging is reduced but still worse than in the mobile browser. Is it possible, that the mobile Safari on my iPhone uses the GPU for Javascript induced style changes, while for a Cordova app the GPU is not used?