i am converting a XNA 3.0 cloud effect into XNA 4.0 but i get an error
"The render target must not be set on the device when it is used as a texture."
It happens in the second loop in this line:
mover.Parameters["PressureMap"].SetValue(PressureOffsets);
Code:
for (int i = 0; i < 10; i++)
{
graf.SetRenderTarget(rt5);
mover.Parameters["PressureMap"].SetValue(PressureOffsets);
mover.Parameters["DivergenceMap"].SetValue(Divergence);
mover.CurrentTechnique = mover.Techniques["Jacobi"];
mover.CurrentTechnique.Passes[0].Apply();
sp.Begin(SpriteSortMode.Deferred, BlendState.Opaque, SamplerState.PointWrap, DepthStencilState.DepthRead, RasterizerState.CullNone);
sp.Draw(Velocity, new Vector2(0, 0), Color.White);
sp.End();
graf.SetRenderTarget(null);
PressureOffsets = rt5;
}
It seems I cant set in XNA 4.0 an texture as an effect parameter, if its already set as rendertarget. But I dont know how to convert this to work in XNA 4.0 :(