I need to write simple Java Client program to capture live audio streaming.
Requirement
- RTP Audio Packets.
- 8kHz, 16-bit Linear Samples (Linear PCM).
- 4 frames of 20ms audio will be sent in each RTP Packet.
After some search I found sample code on internet to capture the audio but it play beep sound.
Code
import java.io.ByteArrayInputStream;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
public class Server {
AudioInputStream audioInputStream;
static AudioInputStream ais;
static AudioFormat format;
static boolean status = true;
static int port = 31007;
static int sampleRate = 44100;
static DataLine.Info dataLineInfo;
static SourceDataLine sourceDataLine;
public static void main(String args[]) throws Exception
{
System.out.println("Server started at port:"+port);
@SuppressWarnings("resource")
DatagramSocket serverSocket = new DatagramSocket(port);
/**
* Formula for lag = (byte_size/sample_rate)*2
* Byte size 9728 will produce ~ 0.45 seconds of lag. Voice slightly broken.
* Byte size 1400 will produce ~ 0.06 seconds of lag. Voice extremely broken.
* Byte size 4000 will produce ~ 0.18 seconds of lag. Voice slightly more broken then 9728.
*/
byte[] receiveData = new byte[4096];
format = new AudioFormat(sampleRate, 16, 2, true, false);
dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
sourceDataLine.open(format);
sourceDataLine.start();
//FloatControl volumeControl = (FloatControl) sourceDataLine.getControl(FloatControl.Type.MASTER_GAIN);
//volumeControl.setValue(1.00f);
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
ByteArrayInputStream baiss = new ByteArrayInputStream(receivePacket.getData());
while (status == true)
{
System.out.println("Reciving Packets");
serverSocket.receive(receivePacket);
ais = new AudioInputStream(baiss, format, receivePacket.getLength());
toSpeaker(receivePacket.getData());
}
sourceDataLine.drain();
sourceDataLine.close();
}
public static void toSpeaker(byte soundbytes[]) {
try
{
System.out.println("At the speaker");
sourceDataLine.write(soundbytes, 0, soundbytes.length);
} catch (Exception e) {
System.out.println("Not working in speakers...");
e.printStackTrace();
}
}
}
I think I can not able to find the proper format to capture packets send in given format ?
Can any one help me to find find the proper AudioFormat to capture this audio streaming or any link pointing to same will be helpful for me... Thanks... :)
Answer
float sampleRate = 8000;
int sampleSizeInBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = true;
AudioFormat(sampleRate, sampleSizeInBits, channels, signed, bigEndian);
UDP + RTP Packet Format
While buffering minus 12 bytes from data as it contains RTP header information.
receivePacket = new DatagramPacket(receiveData, receiveData.length);
byte[] packet = new byte[receivePacket.getLength() - 12];
serverSocket.receive(receivePacket);
packet = Arrays.copyOfRange(receivePacket.getData(), 12, receivePacket.getLength());
hope this will help you in future or feel free to correct if its wrong Thanks..