I have a game object with a UI Canvas in it and several child UI objects inside that and want to make this game object/canvas to stay top-most above all other possible UI layers.
The purpose for this is a FPS/Counter/Stats UI that can be dropped into any game and therefore this UI should stay top-most. However when testing with some Unity3D projects (UFPS for instance) I noticed that it's own UI puts itself in front of the UI of my FPS counter.
Can somebody give me a hint how I can achieve my FPS Counter to stay topmost?