I am trying to run ios module of a libgdx project(using android studio). Not facing this issue for desktop or android modules.
I am trying to read mp3 file using
Gdx.audio.newMusic(Gdx.files.internal(filepath));
I get the following error:
2015-08-28 14:55:20.079 IOSLauncher[354:28520] OAL Error: -[OALAudioTrack preloadUrl:seekTime:]: : Could not load URL file:///private/var/mobile/Containers/Bundle/Application/8D3A4B05-D747-4E9E-84F6-FF0A492D77A6/IOSLauncher.app/data/Sound/gamemusic.mp3: The operation couldn’t be completed. (OSStatus error 2003334207.)
com.badlogic.gdx.utils.GdxRuntimeException: Error opening music file at /private/var/mobile/Containers/Bundle/Application/8D3A4B05-D747-4E9E-84F6-FF0A492D77A6/IOSLauncher.app/data/Sound/gamemusic.mp3 at com.badlogic.gdx.backends.iosrobovm.IOSAudio.newMusic(IOSAudio.java)
I tried to load same file in same location using
Gdx.audio.newSound(Gdx.files.internal(filepath));
It works fine and I am able to run the game without any issues.
Have found a few mentions about this error in many places but no clear answers.
Please advice.