I have a WPF application with an animation on one of my views. The animation repeats indefinitely and is pretty simple - just three arrows that fade from 100% to 0% opacity using a storyboard.
I initially had each arrow as an image, but I redrew the image using vector graphics saved as XAML (Paths).
I replaced the image tags with the new UserControl, like so:
<Grid>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
</Grid.ColumnDefinitions>
<control:Arrow x:Name="arrow1" Grid.Column="0" Grid.Row="0">
<UserControl.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="arrow1" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0" />
<DoubleAnimation Storyboard.TargetName="arrow1" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.6" BeginTime="0:0:1" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</UserControl.Triggers>
</control:Arrow>
<control:Arrow x:Name="arrow2" Grid.Column="0" Grid.Row="1">
<control:Arrow.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="arrow2" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0.2" />
<DoubleAnimation Storyboard.TargetName="arrow2" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.4" BeginTime="0:0:1.2" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</control:Arrow.Triggers>
</control:Arrow>
<control:Arrow x:Name="arrow3" Grid.Column="0" Grid.Row="2">
<control:Arrow.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="arrow3" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0.4" />
<DoubleAnimation Storyboard.TargetName="arrow3" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.2" BeginTime="0:0:1.4" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</control:Arrow.Triggers>
</control:Arrow>
</Grid>
The animation worked before, but now it's not and I'm not sure why. I figured opacity worked the same for images and UserControls, but perhaps I'm missing something. I've already searched for a solution here and Google to no avail.
Here's the UserControl XAML:
<UserControl x:Class="KioskPractice.UIElements.Arrow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
>
<Grid>
<Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" Name="svg4163" Width="645.99999" Height="146.19125">
<Canvas.RenderTransform>
<TranslateTransform X="0" Y="0"/>
</Canvas.RenderTransform>
<Canvas.Resources/>
<!--Unknown tag: sodipodi:namedview-->
<!--Unknown tag: metadata-->
<Canvas Name="layer1">
<Canvas.RenderTransform>
<TranslateTransform X="-34.142857" Y="-73.552293"/>
</Canvas.RenderTransform>
<Path xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Name="path4150" Fill="{StaticResource AirlineChoiceBlue}" StrokeThickness="1" Stroke="{StaticResource AirlineChoiceBlue}" StrokeLineJoin="Miter" StrokeStartLineCap="Flat" StrokeEndLineCap="Flat" Data="m 679.64285 74.222299 0 50.000001 -320 95 -324.999993 -95 0 -50.000001 324.999993 95.000001 z"/>
</Canvas>
</Canvas>
</Grid>
</UserControl>