1
votes

I have a WPF application with an animation on one of my views. The animation repeats indefinitely and is pretty simple - just three arrows that fade from 100% to 0% opacity using a storyboard.

I initially had each arrow as an image, but I redrew the image using vector graphics saved as XAML (Paths).

I replaced the image tags with the new UserControl, like so:

<Grid>
    <Grid.RowDefinitions>
        <RowDefinition />
        <RowDefinition />
        <RowDefinition />
    </Grid.RowDefinitions>
    <Grid.ColumnDefinitions>
        <ColumnDefinition />
    </Grid.ColumnDefinitions>
    <control:Arrow x:Name="arrow1" Grid.Column="0" Grid.Row="0">
        <UserControl.Triggers>
            <EventTrigger RoutedEvent="FrameworkElement.Loaded">
                <BeginStoryboard>
                    <Storyboard RepeatBehavior="Forever">
                        <DoubleAnimation Storyboard.TargetName="arrow1" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0" />
                        <DoubleAnimation Storyboard.TargetName="arrow1" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.6" BeginTime="0:0:1" />
                    </Storyboard>
                </BeginStoryboard>
            </EventTrigger>
        </UserControl.Triggers>
    </control:Arrow>
    <control:Arrow x:Name="arrow2" Grid.Column="0" Grid.Row="1">
        <control:Arrow.Triggers>
            <EventTrigger RoutedEvent="FrameworkElement.Loaded">
                <BeginStoryboard>
                    <Storyboard RepeatBehavior="Forever">
                        <DoubleAnimation Storyboard.TargetName="arrow2" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0.2" />
                        <DoubleAnimation Storyboard.TargetName="arrow2" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.4" BeginTime="0:0:1.2" />
                    </Storyboard>
                </BeginStoryboard>
            </EventTrigger>
        </control:Arrow.Triggers>
    </control:Arrow>
    <control:Arrow x:Name="arrow3" Grid.Column="0" Grid.Row="2">
        <control:Arrow.Triggers>
            <EventTrigger RoutedEvent="FrameworkElement.Loaded">
                <BeginStoryboard>
                    <Storyboard RepeatBehavior="Forever">
                        <DoubleAnimation Storyboard.TargetName="arrow3" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0.4" />
                        <DoubleAnimation Storyboard.TargetName="arrow3" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.2" BeginTime="0:0:1.4" />
                    </Storyboard>
                </BeginStoryboard>
            </EventTrigger>
        </control:Arrow.Triggers>
    </control:Arrow>
</Grid>

The animation worked before, but now it's not and I'm not sure why. I figured opacity worked the same for images and UserControls, but perhaps I'm missing something. I've already searched for a solution here and Google to no avail.

Here's the UserControl XAML:

<UserControl x:Class="KioskPractice.UIElements.Arrow"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             mc:Ignorable="d" 
             >
    <Grid>
        <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" Name="svg4163" Width="645.99999" Height="146.19125">
            <Canvas.RenderTransform>
                <TranslateTransform X="0" Y="0"/>
            </Canvas.RenderTransform>
            <Canvas.Resources/>
            <!--Unknown tag: sodipodi:namedview-->
            <!--Unknown tag: metadata-->
            <Canvas Name="layer1">
                <Canvas.RenderTransform>
                    <TranslateTransform X="-34.142857" Y="-73.552293"/>
                </Canvas.RenderTransform>
                <Path xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Name="path4150" Fill="{StaticResource AirlineChoiceBlue}" StrokeThickness="1" Stroke="{StaticResource AirlineChoiceBlue}" StrokeLineJoin="Miter" StrokeStartLineCap="Flat" StrokeEndLineCap="Flat" Data="m 679.64285 74.222299 0 50.000001 -320 95 -324.999993 -95 0 -50.000001 324.999993 95.000001 z"/>
            </Canvas>
        </Canvas>
    </Grid>
</UserControl>
2

2 Answers

2
votes

Provided code works just by removing Storyboard.TargetName="arrow1" (arrow2 and arrow3) from the DoubleAnimation tags

0
votes

Instead of managing each instance, if it is supposed to pulse all of the time and it is not interacted with, move the storyboard to the user control. Note: I had to use a different color, as yours was not included in your xaml.

<UserControl x:Class="WpfApplication13.Arrow"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             mc:Ignorable="d" >
    <UserControl.Triggers>
        <EventTrigger RoutedEvent="FrameworkElement.Loaded">
            <BeginStoryboard>
                <Storyboard RepeatBehavior="Forever">
                    <DoubleAnimation Storyboard.TargetName="path4150" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" BeginTime="0:0:0" />
                    <DoubleAnimation Storyboard.TargetName="path4150" Storyboard.TargetProperty="Opacity" From="0" To="0" Duration="0:0:0.6" BeginTime="0:0:1" />
                </Storyboard>
            </BeginStoryboard>
        </EventTrigger>
    </UserControl.Triggers>
    <Grid>
        <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" Name="svg4163" Width="645.99999" Height="146.19125">
            <Canvas.RenderTransform>
                <TranslateTransform X="0" Y="0"/>
            </Canvas.RenderTransform>
            <Canvas.Resources/>
            <Canvas Name="layer1">
                <Canvas.RenderTransform>
                    <TranslateTransform X="-34.142857" Y="-73.552293"/>
                </Canvas.RenderTransform>
                <Path xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Name="path4150" Fill="Blue" StrokeThickness="1" Stroke="Blue" StrokeLineJoin="Miter" StrokeStartLineCap="Flat" StrokeEndLineCap="Flat" Data="m 679.64285 74.222299 0 50.000001 -320 95 -324.999993 -95 0 -50.000001 324.999993 95.000001 z"/>
            </Canvas>
        </Canvas>
    </Grid>
</UserControl>

Then your usage just looks something like this:

<control:Arrow x:Name="arrow1" Grid.Column="0" Grid.Row="0" />