I'm working on a script, so I could detect when player is not moving for x seconds and load another scene accordingly.
If player started moving again after x seconds, then loading another scene should't be called.
I've tried using isSleeping function and delay it by including Coroutine with WaitForSeconds but it is still checking Rigidbody2D every frame. Is there any other way to check if Rigidbody2D hasn't moved for x seconds and only then load game over level, otherwise continue moving as before?
using UnityEngine;
using System.Collections;
public class PlayerStop : MonoBehaviour {
void Update() {
if (GetComponent<Rigidbody2D>().IsSleeping()) {
Application.LoadLevel(2);
}
}
}
In addition I have a script, which enables me to draw lines (with mouse) and stop player's movement, however lines disappear after x seconds. So for example if I'd set lines to disappear after 1 second, I would like to check if Rigidbody2D stopped moving for 2 seconds and only then load game over scene. Otherwise do nothing as Rigidbody2D will continue moving again after line disappears.