The following steps can help
A)
First i moved my project from .NET 3.5 to .Net 4.5 without any changes in it and the result was:
It looks like very smoother
B)
Layout Rounding:
What is Layout Rounding and how to use it in WPF 4
When an object edge falls in the middle of a pixel device, the
DPI-independent graphics system can create rendering artifacts, such
as blurry or semi-transparent edges.
Previous versions of WPF included
pixel snapping to help handle this case. Silverlight 2 introduced
layout rounding, which is another way to move elements so that edges
fall on whole pixel boundaries.
WPF now supports layout rounding with
the UseLayoutRounding attached property on FrameworkElement. Drawing
objects on pixel boundaries eliminates the semi-transparent edges that
are produced by anti-aliasing, when an edge falls in the middle of a
device pixel. When you use layout rounding, the layout system creates
small variations in the column or row measurements to avoid sub-pixel
rendering.
The following code uses UseLayoutRounding attached property set on a single pixel-width line. You can see the difference that layout rounding makes when you resize the window slowly.
<StackPanel Width="150" Margin="7" Orientation="Horizontal">
<!-- Single pixel line with layout rounding turned OFF.-->
<Rectangle UseLayoutRounding="False" Width="45.6" Margin="10" Height="1" Fill="Red"/>
<!-- Single pixel line with layout rounding turned ON.-->
<Rectangle UseLayoutRounding="True" Width="45.6" Margin="10" Height="1" Fill="Red"/>
</StackPanel>

C)
SnapsToDevicePixels
Note
You should set UseLayoutRounding to true on the root
element. The layout system adds child coordinates to the parent
coordinates; therefore, if the parent coordinates are not on a pixel
boundary, the child coordinates are also not on a pixel boundary.
If UseLayoutRounding cannot be set at the root, set
SnapsToDevicePixels on the child to obtain the effect that you want.