I have a strange problem in my C/C++ FFmpeg transcoder, which takes an input MP4 (varying input codecs) and produces and output MP4 (x264, baseline & AAC LC @44100 sample rate with libfdk_aac):
The resulting mp4 video has fine images (x264) and the audio (AAC LC) works fine as well, but is only played until exactly the half of the video.
The audio is not slowed down, not stretched and doesn't stutter. It just stops right in the middle of the video.
One hint may be that the input file has a sample rate of 22050 and 22050/44100 is 0.5, but I really don't get why this would make the sound just stop after half the time. I'd expect such an error leading to sound being at the wrong speed. Everything works just fine if I don't try to enforce 44100 and instead just use the incoming sample_rate.
Another guess would be that the pts calculation doesn't work. But the audio sounds just fine (until it stops) and I do exactly the same for the video part, where it works flawlessly. "Exactly", as in the same code, but "audio"-variables replaced with "video"-variables.
FFmpeg reports no errors during the whole process. I also flush the decoders/encoders/interleaved_writing after all the package reading from the input is done. It works well for the video so I doubt there is much wrong with my general approach.
Here are the functions of my code (stripped off the error handling & other class stuff):
AudioCodecContext Setup
outContext->_audioCodec = avcodec_find_encoder(outContext->_audioTargetCodecID);
outContext->_audioStream =
avformat_new_stream(outContext->_formatContext, outContext->_audioCodec);
outContext->_audioCodecContext = outContext->_audioStream->codec;
outContext->_audioCodecContext->channels = 2;
outContext->_audioCodecContext->channel_layout = av_get_default_channel_layout(2);
outContext->_audioCodecContext->sample_rate = 44100;
outContext->_audioCodecContext->sample_fmt = outContext->_audioCodec->sample_fmts[0];
outContext->_audioCodecContext->bit_rate = 128000;
outContext->_audioCodecContext->strict_std_compliance = FF_COMPLIANCE_EXPERIMENTAL;
outContext->_audioCodecContext->time_base =
(AVRational){1, outContext->_audioCodecContext->sample_rate};
outContext->_audioStream->time_base = (AVRational){1, outContext->_audioCodecContext->sample_rate};
int retVal = avcodec_open2(outContext->_audioCodecContext, outContext->_audioCodec, NULL);
Resampler Setup
outContext->_audioResamplerContext =
swr_alloc_set_opts( NULL, outContext->_audioCodecContext->channel_layout,
outContext->_audioCodecContext->sample_fmt,
outContext->_audioCodecContext->sample_rate,
_inputContext._audioCodecContext->channel_layout,
_inputContext._audioCodecContext->sample_fmt,
_inputContext._audioCodecContext->sample_rate,
0, NULL);
int retVal = swr_init(outContext->_audioResamplerContext);
Decoding
decodedBytes = avcodec_decode_audio4( _inputContext._audioCodecContext,
_inputContext._audioTempFrame,
&p_gotAudioFrame, &_inputContext._currentPacket);
Converting (only if decoding produced a frame, of course)
int retVal = swr_convert( outContext->_audioResamplerContext,
outContext->_audioConvertedFrame->data,
outContext->_audioConvertedFrame->nb_samples,
(const uint8_t**)_inputContext._audioTempFrame->data,
_inputContext._audioTempFrame->nb_samples);
Encoding (only if decoding produced a frame, of course)
outContext->_audioConvertedFrame->pts =
av_frame_get_best_effort_timestamp(_inputContext._audioTempFrame);
// Init the new packet
av_init_packet(&outContext->_audioPacket);
outContext->_audioPacket.data = NULL;
outContext->_audioPacket.size = 0;
// Encode
int retVal = avcodec_encode_audio2( outContext->_audioCodecContext,
&outContext->_audioPacket,
outContext->_audioConvertedFrame,
&p_gotPacket);
// Set pts/dts time stamps for writing interleaved
av_packet_rescale_ts( &outContext->_audioPacket,
outContext->_audioCodecContext->time_base,
outContext->_audioStream->time_base);
outContext->_audioPacket.stream_index = outContext->_audioStream->index;
Writing (only if encoding produced a packet, of course)
int retVal = av_interleaved_write_frame(outContext->_formatContext, &outContext->_audioPacket);
I am quite out of ideas about what would cause such a behaviour.