I have few nodes with a Kinematic phyisicsBodyType and I want it to interact with some particles System, and by that I mean that I want to detect collision and execute some code at the moment when node collide with nay particle from an particle system. I've found a way by adding an event handler, but I'm not quite sure how can I use it(link to method here).
Can someone explain me how can I use that event handler(preferred would be to explain me in Swift), or otherwise can you give me another idea?