You can browse source-code of Picasso at: https://github.com/square/picasso.
Downloading images
You can see that Picasso downloads images with implementation of Downloader
interface. It uses default downloader named OkHttpDownloader
, which utilizes OkHttp library. When it can't be loaded, Picasso uses UrlConnectionDownloader
.
Recognizing size of the images
Picasso doesn't know size of the images before download. If you are developing back-end server, you can specify size of the images in some way, so your mobile application will know it by performing a concrete request, but it can't be recognized by Picasso itself. Picasso has to download image in a full size and then this image can be cropped or resized by this library.
Cache
We can find the following information about Cache in the Picasso documentation placed in source code:
Picasso instance is automatically initialized with defaults that are
suitable to most implementations.
- LRU memory cache of 15% the available application RAM
- Disk cache of 2% storage space up to 50MB but no less than 5MB. (Note: this is only available on API 14+ or if you are using
a standalone library that provides a disk cache on all API levels like
OkHttp)
- Three download threads for disk and network access.
It explains usage of cache in this library quite clearly.
I'm just not sure, if Picasso stores images before transformation (resizing, cropping, etc.) or after transformation in cache. First option seems more reasonable for me, because we decide to apply a different transformation later, so we may want to keep original image.