Im making a simple game with apple's SpriteKit and Swift and have encountered a problem. Im trying to get a paddle node (paddle) to rotate continuously around a fixed node (anchorNode) inside a circle; however, I cannot figure out how to make the paddle node (paddle) keep rotating around the fixed point node (anchorNode) because of the constrains in the SKAction.rotateByAngle statement making it end after a certain amount of time / rotation.
Any help is greatly appreciated!
Here is my code for reference:
//Setting up anchor Node
anchorNode.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
anchorNode.size.height = (self.frame.size.height / 1000)
anchorNode.size.width = anchorNode.size.height
self.addChild(anchorNode)
//Setting up achor Node's physucs
anchorNode.physicsBody = SKPhysicsBody(circleOfRadius: (circle.frame.size.height / 1000))
anchorNode.physicsBody?.dynamic = false
anchorNode.physicsBody?.affectedByGravity = false
anchorNode.physicsBody?.friction = 0
//Making the anchor Node rotate
let rotate = SKAction.rotateByAngle(CGFloat(3.14), duration: NSTimeInterval(1.5))
anchorNode.runAction(rotate)
//Setting up the paddle node
paddle.position = CGPointMake((circle.frame.width / 2), 0)
paddle.size.height = (self.frame.size.height / 50)
paddle.size.width = (self.frame.size.width / 7)
anchorNode.addChild(paddle)
anchorNode.runAction(SKAction.repeatActionForever(rotate))? - 0x141E