I'm studying qt libraries for a project in my university.
I'm trying to create a simple window with just a graphicsView
into it, catching mouse coordinates only when the cursor is inside the graphicsView
.
I tried first with mouseMoveEvent
function, but I wasn't able to get it working.
I tried then with filter
, and even with them it is not working.
I am really stuck over this thing, I provide here the code.
The problem is that mousePressEvent works fine only OUTSIDE the graphicsView, always printing "1. X: ... Y: ...".
I also created a new class for graphicsView, as follows:
//myGraphicsView.h
class MyGraphicsView : public QWidget
{
Q_OBJECT
public:
explicit MyGraphicsView(QWidget *parent = 0);
protected:
void mousePressEvent(QMouseEvent* ev);
bool eventFilter(QObject *obj, QEvent *e);
private:
QGraphicsView *gv;
QVBoxLayout *layout;
};
myGraphicView.cpp is as follows:
MyGraphicsView::MyGraphicsView(QWidget *parent) :
QWidget(parent)
{
gv = new QGraphicsView;
layout = new QVBoxLayout;
layout->addWidget(gv);
setLayout(layout);
gv->setMouseTracking(true);
setMouseTracking(true);
}
void MyGraphicsView::mousePressEvent(QMouseEvent* event)
{
qDebug() << "1. X: " << event->pos().x() << "; Y: " << event->pos().y() << endl;
}
bool MyGraphicsView::eventFilter(QObject *obj, QEvent *e)
{
if (e->type() == QEvent::MouseButtonPress)
{
QMouseEvent *mouseEvent = (QMouseEvent *) e;
qDebug() << "3. X: " << mouseEvent->x() << "; Y: " << mouseEvent->y() << endl;
return true;
}
return false;
}
MainWindows.h is as follows:
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void mousePressEvent(QMouseEvent* ev);
private:
Ui::MainWindow *ui;
MyGraphicsView *v;
};
MainWindows.cpp is as follows:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
v = new MyGraphicsView;
setMouseTracking(true);
setCentralWidget(v);
setWindowTitle("Simple mouse tracker");
resize(300, 300);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::mousePressEvent(QMouseEvent* ev)
{
qDebug() << "2. X: " << ev->pos().x() << "; Y: " << ev->pos().y() << endl;
}