I am trying to debug a HLSL shader in VS2012 using NSight, but it can't start.
When I click on "Start Graphics Debugging", it seems like it starts the app for a moment, and then closes it (output windows from NSight shows several "shader loaded"/"shader unloaded" lines). Windows Event log doesn't show anything (except "NVIDIA Network Service" failing to start, but if I understood well, this is something related to updates).
On the other hand, if I start GPU Perfomannce analysis, then it runs fine.
Is there a place where I could see a log or something?
Alternatively, are there other ways to debug a HLSL shader on Windows, perhaps outside Visual Studio?