To teach myself Three.js, I am creating a simple solar system simulator. I have figured out how to get the planets to rotate on tilted axes using the rotateOnAxis
function. The rotation looks funny though because the textures aren't tilted (i.e. Earth rotating on a 23 degree tilt, texture not tilted at all).
Is there any way I can tilt the texture 23 degrees so that the North Pole is pointing at an angle rather than straight up?