I have an operating JSON library which I use to load an array of tile IDs. When I double click main.lua directly from file explorer, it runs great, but when I open Corona Simulator and open my project from there or build my project and run it on my testing device, it gives me a null reference error when I attempt to use the data I loaded.
Here is the function to load a table from a JSON file:
function fileIO.loadJSONFile (fileName)
local path = fileName
local contents = ""
local loadingTable = {}
local file = io.open (path, "r")
print (file)
if file then
local contents = file:read ("*a")
loadingTable = json.decode (contents)
io.close (file)
return loadingTable
end
return nil
end
Here is the usage:
function wr:renderChunkFile (path)
local data = fileIO.loadJSONFile (path)
self:renderChunk (data)
end
function wr:renderChunk (data)
local a, b = 1
if (self.img ~= nil) then
a = #self.img + 1
self.img[a] = {}
else
self.img[1] = {}
end
if (self.chunks ~= nil) then
b = #self.chunks + 1
self.chunks[b] = display.newGroup ()
else
self.chunks[1] = display.newGroup ()
end
for i = 1, #data do -- Y axis ERROR IS HERE
self.img[a][i] = {}
for j = 1, #data[i] do -- Z axis
self.img[a][i][j] = {}
for k = 1, #data[i][j] do -- X axis
if (data[i + 1] ~= nil) then
if (data[i + 1][j][k] < self.transparentLimit) then
self.img[a][i][j][k] = display.newImage ("images/tiles/"..data[i][j][k]..".png", k*self.tileWidth, display.contentHeight -j*self.tileDepth - i*self.tileThickness)
self.chunks[b]:insert (self.img[a][i][j][k])
elseif(data[i + 1] == nil) then
self.img[a][i][j][k] = display.newImage ("images/tiles/"..data[i][j][k]..".png", k*self.tileWidth, display.contentHeight -j*self.tileDepth - i*self.tileThickness)
self.chunks[b]:insert (self.img[a][i][j][k])
end
end
end
end
end
end
When it gets to the line for i = 1, #data do it tells me it is trying to access the length of a nil field. Where did I go wrong here?
EDIT: I feel the need to give a more clear explanation of what my problem is. I am getting inconsistent results from this program. When I select main.lua in file explorer and open it with Corona Simulator, it works. When I open Corona Simulator and internally navigate to main.lua, it does not work. When I build the project and test it on my device, it does not work. What I really need is some insight into Corona's JSON library and APK internal directory structure requirements (directory nesting limits, naming restrictions, etc.). If someone thinks of something else that might cause the issue I am having, please bring it up! I am open to anything.
datais nil at that line, the first place that it's referenced. So, I was hoping that theio.openwas failing, causingfileIO.loadJSONFileto return nil. The other option is that the JSON is not valid, andjson.decodeis returning nil. - Mike Andrews