A slightly dirty hack can allow you to get the legend() function to give you the necessary information. A smarter person than me would probably work out how legend() calculates box positioning and replicate this outside the function. Note that editing standard R functions is probably not recommended.
If you have not edited R functions yet, an easy (and temporary) way to access it, is typing
fix(legend)
Typing
rm(legend)
later will undo your changes.
Find this section that says fill <- rep and add the lines indicated by the comments:
fillList <- NULL ## added
if (mfill) {
if (plot) {
fill <- rep(fill, length.out = n.leg)
rect2(left = xt, top = yt + ybox/2, dx = xbox, dy = ybox,
col = fill, density = density, angle = angle,
border = border)
fillList <- data.frame(left = xt, top = yt + ybox/2, dx = xbox, dy = ybox) ## added
}
xt <- xt + dx.fill
}
Find the very last line and change it to
invisible(list(rect = list(w = w, h = h, left = left, top = top),
text = list(x = xt, y = yt), fillList=fillList)) ## modified
Now call legend via
output <- legend(...) ## replace ... with whatever you want to have as inputs
and the draw triangles using the information returned by legend() like so:
with(output$fillList[1,], { ## first box
polygon(c(left, left+dx, left+dx), c(top, top, top-dy), col=myColour, border=NA)
})
