I don't know is there any best approach for keeping the xmpp connection stable through out the application.If anyone knows a better solution please post the answer here. I am using a global connection variable, all the chat operations are done by making use of this static connection variable. This is working for me.
For sending and receiving messages using smack we need to make connection with xmpp server.
public static AbstractXMPPConnection getInstance(Context context) {
mContext = context;
sendMessageCallBack = (XmppSendMessageCallBack) context;
if (mConnection == null) {
mInstance = new XmppClient();
mUser = new Preferences(context).getPhone();
setUserToServer();
}
return mConnection;
}
private static void setUserToServer() {
new Thread(new Runnable() {
@Override
public void run() {
try {
Looper.prepare();
/** connecting to server ***/
XMPPTCPConnectionConfiguration.Builder configBuilder = XMPPTCPConnectionConfiguration.builder();
configBuilder.setServiceName(Constants.HOST_URL);
configBuilder.setDebuggerEnabled(true);
configBuilder.setSendPresence(true);
configBuilder.setConnectTimeout(XMPPTCPConnectionConfiguration.DEFAULT_CONNECT_TIMEOUT);
configBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
String[] sslProtocols = {"starttls"
, "no_sslv3"
, "no_tlsv1"};
configBuilder.setEnabledSSLProtocols(sslProtocols);
mConnection = new XMPPTCPConnection(configBuilder.build());
mConnection.setPacketReplyTimeout(120000);
mConnection.connect();
// Log into the server
if(mConnection!=null) {
mConnection.login(mUser, "password@123");
reConnectionSetUp();
PingManager pingManager = PingManager.getInstanceFor(mConnection);
pingManager.setPingInterval(60000);
pingManager.pingMyServer();
pingManager.registerPingFailedListener(new PingFailedListener() {
@Override
public void pingFailed() {
if (mConnection != null && !mConnection.isConnected())
setUserToServer();
}
});
setUpListenersForXmppConnection(mConnection);
}
} catch (SmackException.ConnectionException e) {
Log.e("XmppClient", "ConnectionException :", e);
Toast.makeText(mContext,"failed to connect to server",Toast.LENGTH_SHORT).show();
} catch (SmackException.NoResponseException e) {
Log.e("XmppClient", "NoResponseException :", e);
Toast.makeText(mContext,"Connection time out please try again",Toast.LENGTH_SHORT).show();
} catch (XMPPException e) {
Log.e("XmppClient", "XMPPException :", e);
}catch (IOException e) {
Log.e("XmppClient", "IOException :", e);
}catch (SmackException.NotConnectedException e) {
Log.e("XmppClient", "NotConnectedException :", e);
reConnectionSetUp();
}catch (SmackException e) {
Log.e("XmppClient", "SmackException :", e);
}catch (NullPointerException e) {
Log.e("XmppClient", "NullPointerException :", e);
}
}
}).start();
}
private static void setUpListenersForXmppConnection(AbstractXMPPConnection xmppConnection){
try {
if(xmppConnection!=null) {
sendOnlineStatus();
/** adding connection listener **/
xmppConnection.addConnectionListener(mInstance);
/** adding privacy manager to connection **/
if(xmppConnection!=null)
mPrivacyListManager = PrivacyListManager.getInstanceFor(xmppConnection);
/** adding packet listener for receving incoming packets **/
StanzaFilter filter = MessageTypeFilter.NORMAL;
if(xmppConnection!=null && mInstance!=null)
xmppConnection.addSyncStanzaListener(mInstance, null);
}
} catch (SmackException e) {
Log.e("XmppClient", "IOException :", e);
} catch (XMPPException e) {
Log.e("XmppClient", "XMPPException :", e);
e.printStackTrace();
} catch (NullPointerException e) {
Log.e("XmppClient", "NullPointerException :", e);
} catch (ConcurrentModificationException e){
Log.e("XmppClient", "ConcurrentModificationException :", e);
} catch (IllegalArgumentException e){
e.printStackTrace();
}catch (RetrofitError e){
Log.e("XmppClient", "RetrofitError :", e);
}
}
When we receive a message the following method will be invoked
@Override
public void processPacket(Stanza packet) throws SmackException.NotConnectedException {
if(packet instanceof Message) {
Message message = (Message) packet;
// Do your task
}
}
We can send message by creating a message object of smack like this,
Message message = new Message();
message.setFrom(senderId);
message.setBody(body);
message.setSubject(subject);
message.setTo(receiverId);
try {
if(mConnection!=null){
ChatManager chatManager = ChatManager.getInstanceFor(mConnection);
if(chatManager!=null){
chatManager.createChat(message.getTo(), new ChatStateListener() {
@Override
public void stateChanged(Chat chat, ChatState state) {
Log.e("XMPPClient", "******* stateChanged "+state);
}
@Override
public void processMessage(Chat chat, Message message) {
Log.e("XMPPClient", "******* processMessage "+message.getSubject());
}
}).sendMessage(message);
}
}
sendMessageCallBack.messageSuccessfullySend(message.getStanzaId(), status);
}catch (SmackException.NotConnectedException e){
Log.e("XMPPClient", "******* NotConnectedException ", e);
sendMessageCallBack.messageSendingFailed("");
}catch(NullPointerException e){
Log.e("XMPPClient", "******* NullPointerException ", e);
sendMessageCallBack.messageSendingFailed("");
}catch (Exception e){
sendMessageCallBack.messageSendingFailed("No Network");
}