I am working within a Windows Phone 8.1 (non SilverLight) application. I have a MediaElement AudioPlayer
that plays audio files. I also have a Slider AudioPlayerSeek
that I want 'hooked' to the MediaElement, so that it moves as the audio is playing.
I have gone through this tutorial word for word, but still can't get it to work. When I play my audio (clicking on an item in a ListView), the audio plays, but the Slider doesn't move!
private DispatcherTimer _timer;
private bool _sliderpressed = false;
// Constructor
public MainPage()
{
InitializeComponent();
NavigationCacheMode = NavigationCacheMode.Required;
AudioPlayerSeek.ValueChanged += AudioPlayerSeek_ValueChanged;
InitializeAudioRecording();
DataContext = App.ViewModel;
}
// Called when I select my Audio file in the ListView
private async void Selector_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
// Cast to XAML ListView
var listView = sender as ListView;
// Verify we have ListView
if (listView == null) { return; }
var listVmItem = listView.SelectedItem as RecordFileVm;
if (listVmItem != null)
{
var file2 = await _finalStorageFolder.GetFileAsync(listVmItem.FileName);
var stream = (await file2.OpenReadAsync()).AsStream().AsRandomAccessStream();
AudioPlayer.SetSource(stream, file2.ContentType);
TimeSpan recordingTime = AudioPlayer.NaturalDuration.TimeSpan;
AudioPlayerSeek.Maximum = recordingTime.TotalSeconds;
AudioPlayerSeek.SmallChange = 1;
AudioPlayerSeek.LargeChange = Math.Min(10, recordingTime.Seconds / 10);
AudioPlayer.MediaOpened += AudioPlayer_MediaOpened;
AudioPlayer.CurrentStateChanged += AudioPlayer_CurrentStateChanged;
AudioPlayer.Play();
}
// Clear selection
listView.SelectedItem = null;
}
private double SliderFrequency(TimeSpan timevalue)
{
double stepfrequency = -1;
double absvalue = (int)Math.Round(timevalue.TotalSeconds, MidpointRounding.AwayFromZero);
stepfrequency = (int)(Math.Round(absvalue / 100));
if (timevalue.TotalMinutes >= 10 && timevalue.TotalMinutes < 30)
{
stepfrequency = 10;
}
else if (timevalue.TotalMinutes >= 30 && timevalue.TotalMinutes < 60)
{
stepfrequency = 30;
}
else if (timevalue.TotalHours >= 1)
{
stepfrequency = 60;
}
if (stepfrequency == 0) stepfrequency += 1;
if (stepfrequency == 1)
{
stepfrequency = absvalue / 100;
}
return stepfrequency;
}
void AudioPlayerSeek_ValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
if (!_sliderpressed)
{
AudioPlayer.Position = TimeSpan.FromSeconds(e.NewValue);
}
}
private void SetupTimer()
{
_timer = new DispatcherTimer();
_timer.Interval = TimeSpan.FromSeconds(AudioPlayerSeek.StepFrequency);
StartTimer();
}
private void _timer_Tick(object sender, object e)
{
if (!_sliderpressed)
{
AudioPlayerSeek.Value = AudioPlayer.Position.TotalSeconds;
}
}
private void StartTimer()
{
_timer.Tick += _timer_Tick;
_timer.Start();
}
I believe that is the relevant code. Can someone please tell me how I can synchronize my slider so that it moves with the playing media (audio).
Thank you.
AudioPlayerSeek.Value = AudioPlayer.Position.TotalSeconds;
line inside yourtimer_Tick
function executing with proper values? – TimAudioPlayerSeek.Value
in Debug, it says the value is7.78
seconds. – J86