123
votes

On several of my usercontrols, I change the cursor by using

this.Cursor = Cursors.Wait;

when I click on something.

Now I want to do the same thing on a WPF page on a button click. When I hover over my button, the cursor changes to a hand, but when I click it, it doesn't change to the wait cursor. I wonder if this has something to do with the fact that it's a button, or because this is a page and not a usercontrol? This seems like weird behavior.

5

5 Answers

214
votes

Do you need the cursor to be a "wait" cursor only when it's over that particular page/usercontrol? If not, I'd suggest using Mouse.OverrideCursor:

Mouse.OverrideCursor = Cursors.Wait;
try
{
    // do stuff
}
finally
{
    Mouse.OverrideCursor = null;
}

This overrides the cursor for your application rather than just for a part of its UI, so the problem you're describing goes away.

65
votes

One way we do this in our application is using IDisposable and then with using(){} blocks to ensure the cursor is reset when done.

public class OverrideCursor : IDisposable
{

  public OverrideCursor(Cursor changeToCursor)
  {
    Mouse.OverrideCursor = changeToCursor;
  }

  #region IDisposable Members

  public void Dispose()
  {
    Mouse.OverrideCursor = null;
  }

  #endregion
}

and then in your code:

using (OverrideCursor cursor = new OverrideCursor(Cursors.Wait))
{
  // Do work...
}

The override will end when either: the end of the using statement is reached or; if an exception is thrown and control leaves the statement block before the end of the statement.

Update

To prevent the cursor flickering you can do:

public class OverrideCursor : IDisposable
{
  static Stack<Cursor> s_Stack = new Stack<Cursor>();

  public OverrideCursor(Cursor changeToCursor)
  {
    s_Stack.Push(changeToCursor);

    if (Mouse.OverrideCursor != changeToCursor)
      Mouse.OverrideCursor = changeToCursor;
  }

  public void Dispose()
  {
    s_Stack.Pop();

    Cursor cursor = s_Stack.Count > 0 ? s_Stack.Peek() : null;

    if (cursor != Mouse.OverrideCursor)
      Mouse.OverrideCursor = cursor;
  }

}
38
votes

You can use a data trigger (with a view model) on the button to enable a wait cursor.

<Button x:Name="NextButton"
        Content="Go"
        Command="{Binding GoCommand }">
    <Button.Style>
         <Style TargetType="{x:Type Button}">
             <Setter Property="Cursor" Value="Arrow"/>
             <Style.Triggers>
                 <DataTrigger Binding="{Binding Path=IsWorking}" Value="True">
                     <Setter Property="Cursor" Value="Wait"/>
                 </DataTrigger>
             </Style.Triggers>
         </Style>
    </Button.Style>
</Button>

Here is the code from the view-model:

public class MainViewModel : ViewModelBase
{
   // most code removed for this example

   public MainViewModel()
   {
      GoCommand = new DelegateCommand<object>(OnGoCommand, CanGoCommand);
   }

   // flag used by data binding trigger
   private bool _isWorking = false;
   public bool IsWorking
   {
      get { return _isWorking; }
      set
      {
         _isWorking = value;
         OnPropertyChanged("IsWorking");
      }
   }

   // button click event gets processed here
   public ICommand GoCommand { get; private set; }
   private void OnGoCommand(object obj)
   {
      if ( _selectedCustomer != null )
      {
         // wait cursor ON
         IsWorking = true;
         _ds = OrdersManager.LoadToDataSet(_selectedCustomer.ID);
         OnPropertyChanged("GridData");

         // wait cursor off
         IsWorking = false;
      }
   }
}
7
votes

If your application uses async stuff and you're fiddling with Mouse's cursor, you probably want to do it only in main UI thread. You can use app's Dispatcher thread for that:

Application.Current.Dispatcher.Invoke(() =>
{
    // The check is required to prevent cursor flickering
    if (Mouse.OverrideCursor != cursor)
        Mouse.OverrideCursor = cursor;
});
0
votes

The following worked for me:

ForceCursor = true;
Cursor = Cursors.Wait;