I am trying to convert audio MP3 files to WAV with a standard rate (48 KHz, 16 bits, 2 channels) by opening with "MediaFoundationReaderRT" and specifying the standard settings in it.
After the file is converted to PCM WAV, when I try to play the WAV file, it gives corrupt output:
Option 1 -
WaveStream activeStream = new MediaFoundationReaderRT([Open "MyFile.mp3"]);
WaveChannel32 waveformInputStream = new WaveChannel32(activeStream);
waveformInputStream.Sample += inputStream_Sample;
I noticed that if I read the audio data into a memory stream (wherein it appends the WAV header via "WaveFileWriter"), then things work fine:
Option 2 -
WaveStream activeStream = new MediaFoundationReaderRT([Open "MyFile.mp3"]);
MemoryStream memStr = new MemoryStream();
byte[] audioData = new byte[activeStream.Length];
int bytesRead = activeStream.Read(audioData, 0, audioData.Length);
memStr.Write(audioData, 0, bytesRead);
WaveFileWriter.CreateWaveFile(memStr, audioData);
RawSourceWaveStream rawSrcWavStr = new RawSourceWaveStream(activeStream,
new WaveFormat(48000, 16, 2));
WaveChannel32 waveformInputStream = new WaveChannel32(rawSrcWavStr);
waveformInputStream.Sample += inputStream_Sample;
However, reading the whole audio into memory is time-consuming. Hence I am looking at "Option 1" as noted above.
I am trying to figure out as to what exactly is the issue. Is it that the WAV header is missing which is causing the problem?
Is there a way in "Option 1" where I can append the WAV header to the "current playing" sample data, instead of converting the whole audio data into memory stream and then appending the header?