What is the difference between
try { ... }
catch{ throw }
and
try{ ... }
catch(Exception e) {throw new Exception(e.message) }
regardless that the second shows a message.
What is the difference between
try { ... }
catch{ throw }
and
try{ ... }
catch(Exception e) {throw new Exception(e.message) }
regardless that the second shows a message.
throw;
rethrows the original exception and preserves its original stack trace.
throw ex;
throws the original exception but resets the stack trace, destroying all stack trace information until your catch
block.
throw ex;
throw new Exception(ex.Message);
is even worse. It creates a brand new Exception
instance, losing the original stack trace of the exception, as well as its type. (eg, IOException
).
In addition, some exceptions hold additional information (eg, ArgumentException.ParamName
).throw new Exception(ex.Message);
will destroy this information too.
In certain cases, you may want to wrap all exceptions in a custom exception object, so that you can provide additional information about what the code was doing when the exception was thrown.
To do this, define a new class that inherits Exception
, add all four exception constructors, and optionally an additional constructor that takes an InnerException
as well as additional information, and throw your new exception class, passing ex
as the InnerException
parameter. By passing the original InnerException
, you preserve all of the original exception's properties, including the stack trace.
The first preserves the original stacktrace:
try { ... }
catch
{
// Do something.
throw;
}
The second allows you to change the type of the exception and/or the message and other data:
try { ... } catch (Exception e)
{
throw new BarException("Something broke!");
}
There's also a third way where you pass an inner exception:
try { ... }
catch (FooException e) {
throw new BarException("foo", e);
}
I'd recommend using:
One other point that I didn't see anyone make:
If you don't do anything in your catch {} block, having a try...catch is pointless. I see this all the time:
try
{
//Code here
}
catch
{
throw;
}
Or worse:
try
{
//Code here
}
catch(Exception ex)
{
throw ex;
}
Worst yet:
try
{
//Code here
}
catch(Exception ex)
{
throw new System.Exception(ex.Message);
}
Throwing a new Exception blows away the current stack trace.
throw;
will retain the original stack trace and is almost always more useful. The exception to that rule is when you want to wrap the Exception in a custom Exception of your own. You should then do:
catch(Exception e)
{
throw new CustomException(customMessage, e);
}
throw
rethrows the caught exception, retaining the stack trace, while throw new Exception
loses some of the details of the caught exception.
You would normally use throw
by itself to log an exception without fully handling it at that point.
BlackWasp has a good article sufficiently titled Throwing Exceptions in C#.
Your second example will reset the exception's stack trace. The first most accurately preserves the origins of the exception.
Also you've unwrapped the original type which is key in knowing what actually went wrong... If the second is required for functionality - e.g., to add extended information or rewrap with a special type such as a custom 'HandleableException' then just be sure that the InnerException property is set too!
Most important difference is that the second expression erases the type of the exception. And the exception type plays a vital role in catching exceptions:
public void MyMethod ()
{
// both can throw IOException
try { foo(); } catch { throw; }
try { bar(); } catch(E) {throw new Exception(E.message); }
}
(...)
try {
MyMethod ();
} catch (IOException ex) {
Console.WriteLine ("Error with I/O"); // [1]
} catch (Exception ex) {
Console.WriteLine ("Other error"); // [2]
}
If foo()
throws an IOException
, the [1]
catch block will catch the exception. But when bar()
throws IOException
, it will be converted to plain Exception
and won't be caught by the [1]
catch block.
throw or throw ex, both are used to throw or rethrow the exception, when you just simply log the error information and don't want to send any information back to the caller you simply log the error in catch and leave.
But in case you want to send some meaningful information about the exception to the caller you use throw or throw ex. Now the difference between throw and throw ex is that throw preserves the stack trace and other information, but throw ex creates a new exception object and hence the original stack trace is lost.
So when should we use throw and throw e? There are still a few situations in which you might want to rethrow an exception like to reset the call stack information.
For example, if the method is in a library and you want to hide the details of the library from the calling code, you don’t necessarily want the call stack to include information about private methods within the library. In that case, you could catch exceptions in the library’s public methods and then rethrow them so that the call stack begins at those public methods.
None of the answers here show the difference, which could be helpful for folks struggling to understand the difference. Consider this sample code:
using System;
using System.Collections.Generic;
namespace ExceptionDemo
{
class Program
{
static void Main(string[] args)
{
void fail()
{
(null as string).Trim();
}
void bareThrow()
{
try
{
fail();
}
catch (Exception e)
{
throw;
}
}
void rethrow()
{
try
{
fail();
}
catch (Exception e)
{
throw e;
}
}
void innerThrow()
{
try
{
fail();
}
catch (Exception e)
{
throw new Exception("outer", e);
}
}
var cases = new Dictionary<string, Action>()
{
{ "Bare Throw:", bareThrow },
{ "Rethrow", rethrow },
{ "Inner Throw", innerThrow }
};
foreach (var c in cases)
{
Console.WriteLine(c.Key);
Console.WriteLine(new string('-', 40));
try
{
c.Value();
} catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
}
Which generates the following output:
Bare Throw:
----------------------------------------
System.NullReferenceException: Object reference not set to an instance of an object.
at ExceptionDemo.Program.<Main>g__fail|0_0() in C:\...\ExceptionDemo\Program.cs:line 12
at ExceptionDemo.Program.<>c.<Main>g__bareThrow|0_1() in C:\...\ExceptionDemo\Program.cs:line 19
at ExceptionDemo.Program.Main(String[] args) in C:\...\ExceptionDemo\Program.cs:line 64
Rethrow
----------------------------------------
System.NullReferenceException: Object reference not set to an instance of an object.
at ExceptionDemo.Program.<>c.<Main>g__rethrow|0_2() in C:\...\ExceptionDemo\Program.cs:line 35
at ExceptionDemo.Program.Main(String[] args) in C:\...\ExceptionDemo\Program.cs:line 64
Inner Throw
----------------------------------------
System.Exception: outer ---> System.NullReferenceException: Object reference not set to an instance of an object.
at ExceptionDemo.Program.<Main>g__fail|0_0() in C:\...\ExceptionDemo\Program.cs:line 12
at ExceptionDemo.Program.<>c.<Main>g__innerThrow|0_3() in C:\...\ExceptionDemo\Program.cs:line 43
--- End of inner exception stack trace ---
at ExceptionDemo.Program.<>c.<Main>g__innerThrow|0_3() in C:\...\ExceptionDemo\Program.cs:line 47
at ExceptionDemo.Program.Main(String[] args) in C:\...\ExceptionDemo\Program.cs:line 64
The bare throw, as indicated in the previous answers, clearly shows both the original line of code that failed (line 12) as well as the two other points active in the call stack when the exception occurred (lines 19 and 64).
The output of the rethrow case shows why it's a problem. When the exception is rethrown like this the exception won't include the original stack information. Note that only the throw e
(line 35) and outermost call stack point (line 64) are included. It would be difficult to track down the fail() method as the source of the problem if you throw exceptions this way.
The last case (innerThrow) is most elaborate and includes more information than either of the above. Since we're instantiating a new exception we get the chance to add contextual information (the "outer" message, here but we can also add to the .Data dictionary on the new exception) as well as preserving all of the information in the original exception (including help links, data dictionary, etc.).