I have a gameobject with two sphere colliders attached. One has IsTrigger checked and the other not.
I want to execute different set of statements when collision occurs with different colliders. For example I want to play different sound for both different collisions. Is there any way to achieve it?
I tried OnTriggerEnter() but unfortunately it is called for both type of collisions since other colliding objects have triggered colliders. I just thought if we could somehow find out on which collider of the gameobject the collision has taken place we will be able to achieve it.
So is there any way to get through with this?