1
votes

I am trying to submit this cocos2d app in the App Store. Provisioning / code-signing configuration is done properly, however, there's a target, TexturePacker that is giving errors (more specifically - PackTexture.sh file).

PackTexture.sh Path in Target Screenshot

PackTexture.sh represents all sheets created with Texture Packer, so if I remove it, the game will not function properly.

Texture Packer Target Screenshot

Removing Texture Packer Target is also not going to work. I am out of ideas.

Texture Packer Target can be code-signed and provisioning info can be added. However, the provisioning profiles for distribution are not auto-detected to add them into that target.

How do I submit this binary to the App Store?

2
Do you have any other .sh file in your code?Nilesh Patel
Can you rename it? Maybe sh file is processed as a shell script and this confuses Xcode? (Just a guess, don't know exactly what is the reason)bealex
@Nilesh, yes, I have .sh file in code. It gives that error.itzo
I wish I could upload a screenshot, but do not have enough reputation points for this.itzo
You can upload the screenshot to tinygrab.com & share the URL over here... I was asking like do you have any other .sh file apart from the "PackTexture.sh" file?Nilesh Patel

2 Answers

0
votes

Looks like Texture packer command line tool used to build sprite sheet.

Install Texture Packer software. Then open texture packer and in drop down menu, select 'Install Command Line Tool'

enter image description here

0
votes

Problem solved when deleted PackTexture.sh file from project!