I am trying to submit this cocos2d app in the App Store. Provisioning / code-signing configuration is done properly, however, there's a target, TexturePacker that is giving errors (more specifically - PackTexture.sh file).
PackTexture.sh Path in Target Screenshot
PackTexture.sh represents all sheets created with Texture Packer, so if I remove it, the game will not function properly.
Texture Packer Target Screenshot
Removing Texture Packer Target is also not going to work. I am out of ideas.
Texture Packer Target can be code-signed and provisioning info can be added. However, the provisioning profiles for distribution are not auto-detected to add them into that target.
How do I submit this binary to the App Store?