I want to have a path that my node can travel around on demand.
For example, I want to have a circle in the middle of the screen and when i tap the left side of the screen, my SKSpriteNode will move in a counter-clockwise direction on the circle (and the same if i tap the right side of the screen).
From what I've researched, I can create the circular path using SKShapeNode, CGPathRef, or even UIBezierPath. Creating the path isn't the issue. In all the instances I've seen researching this topic, most people just use [SKAction followPath:path duration:1.0] and this makes the node go around the the circular path ENTIRELY in 1.0 seconds. I want to be able to tap left/right and only move incremental amount of space per tap. (If anyone's played Super Hexagon, think of the fluid circular motion of that game)
*Note: I only use a circular path as an example so I don't particularly need specific pointers on how to move around a circle per se, but more of ANY path of any shape.