I'm developing simple VR app for android using google cardboard SDK for unity. I'm using unity 5(free), and latest version cardboard package for unity(0.4.9), i am testing on sony xperia z3 compact(lolipop) and on samsung galaxy note 3(kitkat)
The issue i'm having is, that i can't turn on anti-aliasing, or rather google sdk package, seems to disable it. I dont mind a little jagged corners, but the thing is that those corners are flickering when they are far away enough. I tried moving textures apart(since the flickering could be result of overlapping), but issue still persists.
It can't be the issue with the unity exporting for android, since if i build same project(test example provided inside google cardboard unity package) using stock camera provided by unity, insted of Cardboard main gameobject), AA is working. It cant get simpler than that, once cube and one camera... I have tried turning on and off the 32-bit display buffer option in player settings, tried forcing open GL ES 2.0 and various other tick/untick checkbox inside unity tips found across web, with no success.
So my question is, is anyone else having this same issue. And how to fix it?
I hope my question and description of the problem are detailed enough.
Cheers