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I'm making models for a game, and to make them look a bit like holograms, I've given them transparent textures and wire-frames on the inside. For some reason when I export them into Unity3D they show up completely white with no wire-frame.

I have tried exporting as both an FBX and just as the .blend.

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2 Answers

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Locate the actual texture in unity. Select it and then there is options for alpha is transparent or along the lines of that. It will have other options too. Sorry i dont have unity open in front of me but ive gotten around this issue by changing the options on the imported texture.

Best of luck

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Try editing the materials of non working parts, maybe changing their shader to a transparent one?