I would like to add multiplayer to my game. I use UMA (https://www.assetstore.unity3d.com/en/#!/content/13930) to generate a character in a character creation scene. I then use:
DontDestroyOnLoad(characterController);
To take the player to my main game scene. The UMA generated player cannot be made a prefab, cannot be duplicated or instantiated (not sure why but it doesn't work). So I then via script move the player to the spawn position where they can play the game.
I have made multiplayer games before, but in all of them I use
Network.Instantiate(playerPrefab);
to add the player to the game. The problem here is that I have no idea (nor could I find out online) how to implement multiplayer with a character ALREADY in the scene.
Any help, ideas, advice or suggestions would help me out a lot!