So I have a couple of SKLabelNodes in my scene like this:
SKLabelNode *label1 = [SKLabelNode labelNodeWithFontNamed:@"Arial"];
label1.text = @"Hello World!";
label1.fontColor = [SKColor redColor];
label1.fontSize = 90;
label1.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
[self addChild: label1];
And when the scene starts up I want them to scale up. I used an SKAction for this, but scaleBy caused the text to be blurry and resizeTo didn't work.
Also I'm guessing this is not the way to go with fonts. Is there a way better way of doing this, or should I use UILabels? I didn't want to do that because that would mean I couldn't use SpriteKit physics on it, or could I?
Thanks