I've a texture like the following one:
(between upper and lower blocks, it is transparent).
I want to create a SpriteNode using this and want to attach a physics body to it. How can I create a path (for the polygon of physics body) so that if another body goes through the transparent area, a collision is NOT detected? In the examples I've seen, the physics bodies were continuous ones and the path never broke at any point. Or can I attach multiple physics bodies to a single SpriteNode?
(PS: I want to draw this as a single SpriteNode).