My main problem is that I don't know how to dynamically create a flag variable in 3ds Max with maxscript. I would have hoped you could have just put a pound sign in front of a concatenated sting but that didn't work.
I'm writing a script that will dynamically create a flag for the material. This works to change a materials' animation texture start time: meditMaterials[21][#Maps][#Diffuse_Color__Bitmaptexture__011_0060_ifl].starttime = 101f
I want the material flag (#Diffuse_Color__Bitmaptexture__011_0060_ifl) to be dynamically created, based off user input to get input like:
#Diffuse_Color__Bitmaptexture__020_0040_ifl #Diffuse_Color__Bitmaptexture__046_0010_ifl #Diffuse_Color__Bitmaptexture__300_0020_ifl