apologies as this is a common topic and haven't found a widely-agreed on solution.
We have a game world "grid" size of 1220 x 1080 (based on our Designer's photoshop designs). Currently we test on a Nexus 4 (1280x768 @320DPI) and TF201 Transformer Prime Tablet (1280x800 @149DPI).
When packing textures, with the TexturePacker, we're a bit confused about which combination of filters to use. We've read the following page:
http://www.badlogicgames.com/wordpress/?p=1403
.. and when using "Nearest, Nearest", our FPS was fine at 60, but assets became pixelated. Now we packed using "Mipmap, Mipmap", and our FPS went down to 30, but the textures are smoothly edged again.
Is there an agreed upon combination of these filters, or are they simply dependent on requirements? There are quite a lot of combinations to set for "min filter" and "mag filter" in the Packer, so don't want to keep randomly setting them until everything is smoothly resized and FPS is high again, without fully understanding what it is doing.
Many thanks. J