I am currently developing a game using Unity3d , my designer gave me a bunch of images created by After-Effect
which should display the character animations,
every animation have it's own pack of sprites,but my game got too slow because of the amount of images to be loaded , so i decided to use texture packer to reduce the amount of images and to create only one sprite sheet with type multiple
containing all the images of my animation ,but my problem is this :
after creating the sprite sheet the animation start to have a weird behavior and does not animate correctly, images start to overlap and do not animate in the same speed despite the fact that before, the animation was working fine but heavy on my app .
the animation is done on 30fps
how i created the spritesheet : I only imported all my assets for every animation into texture packer and export it into png file with a dimension of:4096x4096