This code is supposed to make a ServerSocket and eventually a Client who can connect to the server. The problem is that all the messages I send are shown when the disconnect event is called, meaning when the Socket is closed. I want the messages to appear instantly when the send event is called everytime. How is this possible?
package application;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
public class NController {
@FXML
public Button disconnect;
@FXML
public Button send;
@FXML
private TextArea history;
@FXML
private TextField chat;
public static OutputStream s1out;
public static BufferedWriter bf;
public static Socket s1;
public static ServerSocket s;
@FXML
public void initialize() {
s = null;
try {
s = new ServerSocket(9000);
} catch (IOException e) {
e.printStackTrace();
}
try {
s1 = s.accept();
history.setText("Connected " + s1.getLocalAddress()
+ "\n");
} catch (IOException e) {
e.printStackTrace();
}
send.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent event) {
try {
s1out = s1.getOutputStream();
bf = new BufferedWriter(new OutputStreamWriter(s1out));
history.appendText(s1.getLocalAddress().getHostName()
+ ": " + chat.getText() + "\n");
bf.write(s1.getLocalAddress().getHostName() + ": "
+ chat.getText() + "\n");
bf.flush();
} catch (IOException e) {
e.printStackTrace();
}
chat.clear();
}
});
disconnect.setOnAction(new EventHandler<ActionEvent>() {
public void handle(ActionEvent event) {
send.isDisabled();
try {
s1.close();
bf.close();
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
}