I made a simple Game in Swift with Sprite Kit.
Score and HighScore are defined as NSInteger. After the Player hits GameOver, the Scene restarts itself.
Now I want to save the last Score and to be shown in the new presented Scene.
I got only 1 Scene (GameScene). How can I access to the last Score and keep track of it every time?
My Code:
override func didMoveToView(view: SKView) {
//Score System
Score = 0
ScoreLabelNode = SKLabelNode(fontNamed:"04b_19")
ScoreLabelNode.position = CGPoint(x: self.frame.size.width / 2,y: self.frame.size.height / 1.06)
ScoreLabelNode.zPosition = 100
ScoreLabelNode.text = String(Score)
HighScore = 0
let defaults = NSUserDefaults.standardUserDefaults()
HighScore = defaults.integerForKey("highscore")
defaults.synchronize()
HighScoreLabel = SKLabelNode(fontNamed:"04b_19")
HighScoreLabel.fontSize = 30
HighScoreLabel.position = CGPoint(x: TransparentLayer.position.x, y: TransparentLayer.position.y)
HighScoreLabel.zPosition = 100
HighScoreLabel.text = String(format: "Best: %d", HighScore)
self.addChild(HighScoreLabel)
}
func saveHighScore(){
//Update HighScore if currentScore is higher
HighScore = max(Score, HighScore)
//Store in user defaults
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setInteger(HighScore, forKey: "highscore")
NSUserDefaults.standardUserDefaults().synchronize()
}
func Restart(){
self.saveHighScore()
let Transition = SKTransition.fadeWithDuration(1.5)
let Scene = GameScene(size: self.frame.size)
scene?.scaleMode = SKSceneScaleMode.AspectFill
self.scene?.view?.presentScene(Scene, transition: Transition)
}