I'm using the Corona sdk to create a simple Android game. I have it almost completely done, just trying to polish now. This is something that I'm having trouble with:

This is my game's setup page. Players are able to tap the up/down arrows to increase/decrease game attributes. I want the arrows to align with the numbers. My current code does not account for this:
local numPlayerstxt = display.newText("Number of players: "..NUMPLAYERS, w/2,7*h/20,0,0,"Quattrocento-Regular",24)
numPlayerstxt:setFillColor(0,0,0)
sceneGroup:insert(numPlayerstxt)
local numMafiatxt = display.newText("Number of Mafia: "..MAFIA, w/2,12*h/20,0,0,"Quattrocento-Regular",24)
numMafiatxt:setFillColor(0,0,0)
sceneGroup:insert(numMafiatxt)
local upTotal = display.newImage( "arrow1.png")
upTotal:translate(33*w/40, 6*h/20)
upTotal:scale(0.08, 0.08)
sceneGroup:insert(upTotal)
upTotal:addEventListener("tap", increasePlayers)
local downTotal = display.newImage( "arrow1.png")
downTotal:translate(33*w/40, 8*h/20)
downTotal:scale(0.08, 0.08)
downTotal.rotation = 180
sceneGroup:insert(downTotal)
downTotal:addEventListener("tap", decreasePlayers)
local upMafia = display.newImage( "arrow1.png")
upMafia:translate(32*w/40, 11*h/20)
upMafia:scale(0.08, 0.08)
sceneGroup:insert(upMafia)
upMafia:addEventListener("tap", increaseMafia)
local downMafia = display.newImage( "arrow1.png")
downMafia:translate(32*w/40, 13*h/20)
downMafia:scale(0.08, 0.08)
downMafia.rotation = 180
sceneGroup:insert(downMafia)
downMafia:addEventListener("tap", decreaseMafia)
As you can see, my code currently only takes into account screen width and height values in order to reasonably estimate the approximate locations. Inevitably this code fails to create any illusion of polish when the app is tried on different device screens.
Any suggestions on what I might do to align the arrows with the numbers? For instance, is there a way in Corona to find the end point of a textview, and align it in that way?
Thanks for reading.