using three js to create a sphere and adding a 360 deg picture inside. now, the photo has a black hole at the bottom.
is there a way to limit camera rotation and prevent user from seeing the very bottom of the sphere?
I have this for camera:
this.controls = new THREE.DeviceOrientationControls(this.camera, true);
- also looking for a solution while using OrbitControls.
this.controls = new THREE.OrbitControls(this.camera, this.element);
target devices: mobiles support webgl.