How do you rotate, using Matrix4x4 transform, a QML item around another axis than z, with the center of the item as origin of the transformation?
To rotate around the y axis with (0,0) as origin, I tried naively:
Image {
source: "..."
width: 100
height: 100
transform: Matrix4x4 {
property real a: Math.PI / 4
matrix: Qt.matrix4x4(
Math.cos(a), 0, -Math.sin(a), 0,
0, 1, 0, 0,
Math.sin(a), 0, Math.cos(a), 0,
0, 0, 0, 1)
}
}
As a result, I get a cut width item whereas I am looking for a perspective effect.
Can anyone explain how the transformation matrix of QML items works?