Audio is clipping (or clicking) when trying to lower the volume of a WAV file in real time.
I've tried it on a SampleChannel
, VolumeSampleProvider
and WaveChannel32
instance, the source being a 32bit WAV file.
If I try it on a WaveOut
instance, the clipping doesn't occur anymore, but I don't want that because it lowers the volume of all sounds in the application.
And this only happens when I lower volume, rising it doesn't cause clipping.
Is this a known problem or am I supposed to approach this differently?
Note: this is how the volume drops in real time over the given time span:
0.9523049
0.9246111
0.9199954
0.89384
0.8676848
0.8415294
0.8169126
0.7907572
0.7646018
0.739985
0.7122912
0.6892129
0.6630576
0.6369023
0.6122856
0.5861301
0.5599748
0.535358
0.5092026
0.4830474
0.456892
0.4322752
0.4061199
0.3799645
0.3553477
0.3276539
0.3030371
0.2784202
0.2522649
0.2261095
0.2014928
0.176876
0.149182
0.1245652
0.09841
0.07225461
0.04763785
0.02148246
0
DesiredLatency
andNumberOfBuffers
issue on theWaveOut
instance. The default values cause the problem, altered values fix it. – IneedHelp