I'm currently creating a 2D Android and iOS game using Unity3D engine. I'm testing the game on a nexus 5, and an iPhone 5s device. Everything until now is working fine and I am pretty happy with the result, but when I test that application on an iPad or a Samsung tablet all the objects in my game scene are not in the correct position anymore. Is this a common problem in Unity3D ?
I know I am missing something but I tried to do some research and what I found is only by changing the orthographic camera scale might fix this problem, but I found it as a big amount of code to write as my game have not only one scene but multiple scenes and every scene have it's own game objects.
Is there any other method to do, a good and simple work around for this problem?