Quoted from Windows:
If you’re a software developer, you can use the Kinect for Xbox 360 together with your computer to test the software you’re working on. However, to get the full Kinect for Windows experience, we recommend you download the Kinect for Windows SDK and use it with the Kinect for Windows.
Question 1: If I want to begin working with the Kinect SDK and Visual Studio development, will the Kinect for Xbox 360 work (as opposed to the newer Kinect 2 for Xbox One)? I understand it will lack some functionality that the Windows version has.
Question 2: In the above statement, when Windows states 'develop' with the Xbox 360 Kinect, what does develop mean? More specifically, can I completely develop my application, test it, and run it with the Xbox 360 Kinect and just not be able to publish it? Or, will I only have some functionality but not be able to run the Xbox 360 Kinect with my application and be forced to purchase the Windows version?
Sorry for the lengthy questions. I have been researching this project for the past week, and I feel the difference between the Kinects and the extent at which they can be utilized with development is very ambiguous. Also, much of the information is outdated pertaining to the Xbox One and Xbox 360 Kinects, along with the Kinect SDK.