You want to repeat a sub-region of a texture, but three.js allows for repeating the entire texture.
There is a work-around, however. You will need to tessellate your geometry, and modify its UVs.
Here is how you can do that with PlaneGeometry
.
// geometry
var geometry = new THREE.PlaneGeometry( 10, 10, 4, 4 ); // set the pattern repeat here: it is 4
// reset the uvs to be 0 or 1 for each face
var uvs = geometry.faceVertexUvs[ 0 ];
for( i = 0; i < uvs.length; i += 2 ) {
uvs[ i ][ 0 ].set( 0, 1 ); // first triangle
uvs[ i ][ 1 ].set( 0, 0 );
uvs[ i ][ 2 ].set( 1, 1 );
uvs[ i + 1 ][ 0 ].set( 0, 0 ); // second triangle
uvs[ i + 1 ][ 1 ].set( 1, 0 );
uvs[ i + 1 ][ 2 ].set( 1, 1 );
}
// texture
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.offset.set( 0.5, 0.25 ); // set the sub-texture offset here
texture.repeat.set( 0.25, 0.25 ); // set the sub-texture scale here
If you do not like that solution, you can extend one of the three.js built-in materials using the approach described in this SO post.
three.js r.69