I have a project which I imported from old system. This code became most problematic
PacketGroup = new ArrayList();
Crypto = new GameCrypto(ASCIIEncoding.ASCII.GetBytes(STRING_CRYPTO));
KeyExchance = new OpenSSL.Crypto.DH();
KeyExchance.G = RANDOM_INT;
KeyExchance.P = OpenSSL.Core.BigNumber.FromHexString("KEY__KEY_KEY\0");
KeyExchance.GenerateKeys();
NewServerIV = GenerateIV();
NewClientIV = GenerateIV();
At first I received the error:
System.TypeInitializationException: The type initializer for 'OpenSSL.Native' th rew an exception. ---> System.Exception: Invalid version of libeay32.dll, expect ing 0.9.8a Development, got: 1.0.0 Release
I imported the latest SSL library in the project and got this error (on the line on the line Crypto = new GameCrypto())
System.DllNotFoundException: Unable to load DLL 'libeay32.dll': The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail. (Exception from HRESULT: 0x800736B1)
at PROJECT_NAME.Native.BF_set_key(IntPtr _key, Int32 len, Byte[] data) at PROJECT_NAME.Main.Blowfish.SetKey(Byte[] data) in PATH\Main\Blowfish.cs:line 85 at PROJECT_NAME.Main.GameCrypto..ctor(Byte[] key) in PATH\Main\Blowfish.cs:line 15 at PROJECT_NAME.Main.GameClient..ctor(Boolean Robot) in PATH\Main\GameClient.cs:line 48
I was able to resolve this problem and I got stuck on this problem (on the line new OpenSSL.Crypto.DH())
System.TypeInitializationException: The type initializer for 'OpenSSL.Core.Native' threw an exception. ---> System.DllNotFoundException: Unable to load DLL 'ssleay32': The operating system cannot run . (Exception from HRESULT: 0x800700B6)
at OpenSSL.Core.Native.SSL_library_init() at OpenSSL.Core.Native..cctor() --- End of inner exception stack trace --- at OpenSSL.Core.Native.DH_new() at OpenSSL.Crypto.DH..ctor() at PROJECT_NAME.Main.GameClient..ctor(Boolean Robot) in PATH\Main\GameClient.cs:line 49 System.NullReferenceException: Object reference not set to an instance of an object. at PROJECT_NAME.Main.GameWorker.ConnectionHandler(StateObj S) in PATH\Main\GameWorker.cs:line 33