Using Cocos3D, is it possible to take screenshot of the 3D model in the background without the user knowing it?
For pre-processing purpose and other usage, I want to take screenshots of the 3D model at various angles. Following the Render-To-Texture capability, I noticed when my scene is not visible, the drawSceneContentWithVisitor:
method only execute once rather than at every rendering cycle. For obvious reason, the CC3GLFramebuffer*
won't get updated with new data, hence, I'm only able to take the initial screenshot.
Thanks.